Red Moon Roleplaying

Dark worlds await

Coriolis - Last Voyage of the Ghazali 01: Lacuna

Memories are believed to be stored in two separate parts of the brain, the hippocampus and the amygdala. While normal memories are stores in the hippocampus, the amygdala, which is an emotion center, is where memories created by traumatic events live.

If you are the victim of violence and your brain and hippocampus has been damaged, this means you might not be able to clearly remember the person that has caused you that trauma. However, the memories stored in the amygdala would most likely make you feel uneasy if you ever met them again, although you would not be able to put your finger on why...

Adventure: ”Last Voyage of the Ghazali”, Coriolis, Fria Ligan
Music by: Alphaxone, Sabled Sun and Stars on a Black Sea
Sound effects by: Syrinscape

This is the first episode of our first bonus campaign! The first three episodes will be released for free in the main feed over the coming weeks with the rest following on patreon bi-weekly at the 3 dollar level.

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ghazali.jpg

Curse of Strahd 23: Capacocha

The ”solemn sacrifice” was a sacrificial rite conducted by the Incas on the order of the Incan emperor to celebrate important events in the emperor's life or to prevent natural disasters. It was a human sacrifice done with the intention of sending humanity’s best to join their deities. To ensure that the souls given were pure, children were typically used for this purpose. Until the sacrifice would take place the chosen children were fed well to ensure they would be happy when the time came. 

During the sacrifice they were dressed in royal clothes and paraded around the four statues depicting the Creator, the Sun God, the Moon God and the Thunder God. The murder was done by a blow to the skull, strangulation or by making them intoxicated and then leaving them to lose consciousness on a mountaintop where the cold and low oxygen conditions would lead to death by hypothermia.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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A royal obligation.

A royal obligation.

Interview with Anders Blixt

We had the honor of welcoming the Swedish RPG legend Anders Blixt on the show. Anders has 42 years of experience in the RPG business and is the man behind Drakar och Demoner Expert and a whole heap of fantastic Swedish games. In this interview we talk about the module “The Kin-strife” that came out in 1995 for Middle-earth Roleplaying (MERP) that he was the project leader for.

Mattiaz was joined by Andreas Lundström from Tärningen är Kastad, Sweden Rolls and Dungeons & Diceappointments for this interview.


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Anders Blixt.

Anders Blixt.

The One Ring: The Kin-strife

We have something special for you today. We have played the short adventure “The distressed husband” from the classic MERP module “The Kin-strife” using the rules from The One Ring by Cubicle 7. "The Kin-strife" is a module about the civil war in Gondor between traditionalists and loyalists that took place about 1600 years before the events in “Lord of the Rings”.

“But Valacar far exceeded his father’s designs. He grew to love the Northern lands and people, and he married Vidumavi, daughter of Vidugavia…”
“Therefore when Eldacar succeeded his father there was war in Gondor. But Eldacar did not prove easy to thrust from his heritage. To the lineage of Gondor he added the fearless spirit of the Northmen. He was handsome and valiant, and showed no sign of ageing more swiftly than his father. When the confederates led by the descendants of the kings rose against him, he opposed them to the end of his strength. At last he was besieged in Osgiliath, and held it long, until hunger and the greater forces of the rebels drove him out, leaving the city in flames. In that siege and burning the Tower of the Stone of Osgiliath was destroyed, and the palantir was lost in the waters.”

Music by: Andreas Lundström and tracks from the compilation “Behind the canvas of time” by Cryo Chamber.
Loremaster: Andreas Lundström from “Tärningen är kastad”, “Sweden Rolls” and “Dungeons & Diceappointments”

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The One Ring.

The One Ring.

Curse of Strahd 22: Orcus

Orcus is a god of the underworld in Etruscan mythology. He is often portrayed as a blind, bestial, gigantic, tusk-faced monster who eats human flesh; similar to the Cyclops, and is said to be the punisher of broken oaths. Primarily worshiped in the remote countryside people continued worshiping him well in to the Middle Ages.

His connection with the underworld has led to his name being connected with fairy tale monsters in popular fiction. Tolkien’s famous orcs for example have their name derived from Orcus.

Another fairy tale monster whose name comes from Orcus are the Ogres. Large giant-like beasts, they are said to have inhabited the British isles before humans settled there.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 21: Damocles

At the tyrant Dionysius II of Syracuse’s court there was a courtier named Damocles. According to the story Damocles was flattering the king and telling him how great and fortunate a man he was to have so much authority and magnificence. The king seemed pleased and offered to switch places with Damocles for a day so that he could get a taste of that fortune himself. Damocles accepted and was sat down at the opulent throne surrounded by all the luxury the kingdom could offer.

But Dionysius had arranged that a huge sword should hang above the throne, held only by a single hair of a horse’s tail, only a moment away from falling on Damocles and ending his life.

Damocles saw this and begged the king to switch back as he no longer wanted to be so “fortunate”; having realized that with great fortune and power comes great danger.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 20: Societas Draconistarum

The Order of the Dragon was an order of nobles founded by the king of Hungary, Sigismund von Luxembourg, in 1408. Modeled on the orders from the Crusades, its purpose was to fight the enemies of Christianity in general and the Ottoman Empire in particular. Its members pledged to:

“In company with the prelates, barons, and magnates of our kingdom, whom we invite to participate with us in this party, by reason of the sign and effigy of our pure inclination and intention to crush the pernicious deeds of the same perfidious Enemy, and of the followers of the ancient Dragon, and of the pagan knights, schismatics, and other nations of the Orthodox faith, and those envious of the Cross of Christ, and of our kingdoms, and of his holy and saving religion of faith, under the banner of the triumphant Cross of Christ...”

One of its members was Vlad II Dracul, "Vlad the Dragon". His son, Vlad III, would be known as the son of the Dragon… Dracula.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 19: Arachnid

In Greek mythology the woman Arachne was a very talented weaver, credited with inventing linen cloth and nets and whose son was said to have introduced the use of the spindle in wool manufacturing. These were incredible discoveries and according to the stories, such as the one by the Roman poet Ovid, Arachne was filled with hubris, boasting that her prowess as a weaver exceeded even that of the goddess Athena.

Athena was incensed by this and set up a contest with Arachne to determine who truly was the most skilled. Athena’s weaving depicted other contests in which the gods had punished mortals that set themselves as equals to the gods, to show how wrong Arachne was to challenge the gods. Arachne’s weaving on the other hand depicted ways in which the gods had misled and abused mortals.

Athena was enraged by this insult to the gods, and the fact that Arachne’s weaving was more beautiful than hers. She destroyed Arachne’s work and drove her to commit suicide through hanging. Athena cursed her saying “Live on then, and yet hang, condemned one, but, lest you are careless in future, this same condition is declared, in punishment, against your descendants, to the last generation!”

The goddess then sprinkled Hecate’s herb on her “making Arachne's hair fall out. With it went her nose and ears, her head shrank to the smallest size, and her whole body became tiny. Her slender fingers stuck to her sides as legs, the rest is belly, from which she still spins a thread, and, as a spider, weaves her ancient web.”

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Coriolis: A Song for Jarouma 02

Here comes the conclusion to our first journey in Fria Ligan's Coriolis and the Third Horizon, as well as the end of this prologue to the campaign "Emissary Lost". Will the crew be able to repair the installations and get the data they need from each of the quadrants? Or will the violent storms in the atmosphere of Xene claim their shuttle and all aboard?

"The hull groans from the stress as the shuttle descends into the growing storm. The passengers hold on tight as Xene’s hurricane winds hit the hull and steering jets, doing their best to push the shuttle back out into the dark void. The pilot is focused on the flight control screens. Interfering noise washes over the internal speakers as she bites down nervously on a piece of well-chewed tabak. – “We should be there now. Check the sensors for any sign of the beacons. I need coordinates NOW, or this ride will end up in flames!"

Recorded at: GothCon
Gamemaster: Rickard Antroia
Music by: Alphaxone, Sabled Sun (Thank you Cryo Chamber!) and Stars on a Black Sea
Sounds effects by: Syrinscape, www.syrinscape.com
Coriolis distributed by: MODIPHIUS

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Jarouma arrives.

Jarouma arrives.

Coriolis: A Song for Jarouma 01

Join us on a journey to the world of Free League’s Coriolis and space station FS-7, orbiting the gas giant Xene in the Kua system. Hjalmar plays the pilot Leila Hatami and Craig the technician Alam Dania, who are part of a team of researchers contracted to install and oversee an experiment known as the “Jarouma pattern”. They are still blissfully unaware of the roles they will play in events that will shake the Third Horizon to its foundations.

"By the Icons, it looks like we have succeeded. Readouts from quadrant 2 and 3 are confirmed. Both frequencies align with the Jarouma pattern. Alam will attach the data dumps. But, we have grave news. The mission is in danger. Weather is getting worse, and we’ve run into several incidents during the mission. Two of our crew-members are hurt and simulations indicate that the shuttle may not hold up to the stress as we try to reach quadrant 4. We pray to the Icons that this message will get through..."

Recorded at: GothCon
Gamemaster: Rickard Antroia who has constructed the scenario and is one of the writers on the campaign module “Emissary Lost” to which this adventure is a prologue
Music by: Alphaxhone, Sabled Sun (Thank you Cryo Chamber!) and Stars on a Black Sea
Sounds effects by: Syrinscape, www.syrinscape.com

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Station FS-7 orbiting the gas giant Xene in the Kua system.

Station FS-7 orbiting the gas giant Xene in the Kua system.

Curse of Strahd 18: Lychantrope

Werewolves are widespread in European folklore, with stories of men turning in to wolves going back to late antiquity. In Western Europe werewolves were often connected with shape-shifting sorcerers and witches who abducted children. During the European witch hunts large numbers of people, especially in France, were accused of being werewolves and burned at the stake for it.

In Eastern Europe however it seems that some of the stories may have originated from Viking berserkers dressed in wolves’ hides, resistant to pain and fighting viciously to the end; not unlike the animal whose hide they were wearing.

The stories there focused more on the superhuman speed and strength, such as in the tale of Vseslav the prince who ruled the town during the day and prowled in the guise of a wolf all across Belarus and Ukraine during the night. Gradually the stories of werewolves in Eastern Europe became intertwined with those of the vampires.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 17: Orphanim

In Ezekiel, the throne of God is said to be moved around on wheels: “The four wheels had rims and they had spokes, and their rims were full of eyes round about.” These wheels are called the “Orphanim”.

Other texts, such as the first book of Enoch portray these Orphanim as a class of celestial beings, angels, listed alongside the Seraphim and the Cherubim. They are said to never sleep and guard the throne of God with their many eyes.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 16: Prometheus

The story of Prometheus, the champion who stole fire from the gods to give to humanity, is a story about us as a species. It's about our efforts to improve our existence and not accepting things as they are. It's also a tragic story about overreach and unintended consequences for that ambition. The immortal Prometheus is ultimately punished by the gods and bound to a rock. Every day an eagle would come to eat his liver, only to have it grow back overnight; repeating the process the next day.

The liver was thought to be the seat of human emotions, and similar to Mary Shelley's "Modern Prometheus", Victor Frankenstein,  both men suffer greatly for their ambitions. 

In Frankenstein one of the final words of the protagonist is to "avoid ambition". 
But we wouldn't be human if we did...

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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KULT: Divinity Lost - Oakwood Heights, Act III

Zug Island is a man-made island in the river Rouge in the southern part of Detroit. It’s home to a large ironmaking industry with massive blast furnaces. Ore and coal is brought to the island via train and pig iron and coke shipped out. At its peak thousands of people worked there, today only a few hundred, mainly due to automatization and the decline in manufacturing throughout the rust belt.

The ”Zug Island hum” are mysterious cyclical rumblings and vibrations that can be felt as far away eighty kilometers away. It is believed they are emanating from the iron-making facilities, but studies are inconclusive and the city has cancelled further investigations due to the general lack of funds.

Adventure: “Oakwood Heights", KULT: Divinity Lost, Helmgast
Music by: Atrium Carceri
Recorded with Josh and Tallsquall from Encounter Roleplay

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Source of the hum?

Source of the hum?

Curse of Strahd 15: Traducianism

Traducianism is a Christian doctrine about the origins of the soul originally championed by scholars such as Tertullian. It holds that God created Adam’s soul but that all the souls created thereafter are actually generated naturally along with the body and derived from the individual’s parents. This is in opposition to the creationist view on souls which states that God creates each new individual soul.

Traducianists argue that this does not make sense in relation to fundamental tenets such as the original sin. God created all things ”very good” but in order for the original sin to be transferred, the creationist view would require God to create sinful souls. They also argue that God’s creation is supposed to be finished, so how could he still be required to create new souls?

Finally, in Genesis 6 there are stories of offspring with human bodies and demonic souls, resulting from the union of angels and humans. Surely God could not be responsible for having created those demonic souls?

However, the creationist view is held firmly today within the Roman Catholic Church. It is in line with the churches’ stance against abortion and according to “The Catechism of the Catholic Church”, 366, “The Church teaches that every spiritual soul is created immediately by God – it is not ‘ produced’ by the parents”, thus helping the church to, in their view, solidify the personhood and sanctity of each embryo.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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The original sin.

The original sin.

KULT: Divinity Lost - Oakwood Heights, Act II

Oakwood Heights is in the heavily industrialized southwestern part of Detroit. The neighborhood is relatively densely populated but also ranks as the most polluted in all of Michigan. The population has dropped by more than 20% since the year 2000 and is 75% African-American with almost 30% of all residents living below the poverty line.

Most states have regulations regarding how close industries can be to residential areas, but not Michigan. The Marathon Petroleum Company is located right by the neighborhood and long-term residents, unsurprisingly, have higher levels of respiratory diseases and cancer.

In 2010 the Detroit Free Press reported this about the area “For the past six months, a rain of mysterious sparkly dust of unknown origin has landed on their homes and gardens. Odd odors and clouds of dark particles float overhead”.

Adventure: “Oakwood Heights", KULT: Divinity Lost, Helmgast
Music by: Atrium Carceri
Recorded with Josh and Tallsquall from Encounter Roleplay

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Curse of Strahd 14: Westinghoused

Electrocution is a portmanteau of” electro” and “execution” and was originally coined to describe electrical execution through the electric chair. At the time the “war of currents” between Thomas Edison’s direct current (DC) and George Westinghouse’s alternating current (AC) was at its peak. Edison and anti-AC activist Harold Brown had managed to get AC to be selected for powering the chair and were now portraying it as the “executioner’s current”.

The New York Times, who was generally supportive of Edison, tried to introduce the word “Westinghoused” to describe the execution method and thus discredit AC. The war raged on with DC scoring many propaganda victories like this.

However, AC was ultimately victorious, this after Thomas Edison had ended up sidelined in the new Edison General Electric company and he, and his dogmatic anti-AC stance, no longer kept the war going.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Tales from the Loop: Horror Movie Mayhem, Part 2 of 2

Moral panic was widespread fear and social concern of a, usually hitherto unknown, evil that threatened society and preferably the innocent children. The fear was spread by ”moral entrepreneurs” as well as the mass media.

Often it related to new phenomena that young people enjoyed, such as heavy metal music, roleplaying games or video nasties. Moral panic could also be generated targeting groups that were seen as threats to social norms in a community, outsiders like mods and rockers or the LGBT community.

It’s good that we have gotten past this as a society… now it will never happen again.

Adventure: “Horror Movie Mayhem", Tales from the Loop, Fria Ligan
Music by: Gabrielle De Bourg, 
https://soundcloud.com/gabrielle-de-bourg

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Horror Movie Mayhem.png

KULT: Divinity Lost - Oakwood Heights, Act I

We are big fans of the wonderful people over at Encounter Roleplay who stream tremendous amounts of high quality roleplaying goodness every week, both in their own Twitch channel as well as the official DnD-channel. They also produce two top-class podcasts with a fairly similar tone to ours, "Turncloaks" and "Tomes & Tentacles", that we can heartily recommend.

We recently had the opportunity to do a collaboration with Josh and Tallsquall from Encounter Roleplay and our own DM extraordinaire Craig decided to take them to the lovely neighborhood of Oakwood Heights, Detroit in the year 2015. Enjoy!

"It is a grey and cold winter’s day in Detroit, as members of the public prosecutor’s office and police force shepherd the accused Franklin Mills around his crime scenes, located throughout the city. The objective is to attain clarity of what happened on that fateful day back in August, the motive behind the cruel murders, the child who disappeared, and whether Franklin Mills really lost his memory."

Adventure: “Oakwood Heights", KULT: Divinity Lost, Helmgast
Music by: Atrium Carceri

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What is hidden in the mind of a murderer?

What is hidden in the mind of a murderer?

Curse of Strahd 13: Heliophobia

In Bram Stoker’s "Dracula" the eponymous Count was weakened by sunlight, but it did not kill him. Trying to trace where the idea of vampires exploding in to a cloud of dust or catching on fire when in sunlight seems to lead to the 1922 movie "Nosferatu". In the movie, Count Orlok needs to sleep by day as the sunlight would otherwise kill him. 

One theory goes that this element was introduced in order to differentiate the story somewhat from "Dracula" which it quite proudly stole most of its plot from.

The attempts at differentiating were not enough however and the movie company Prana Film was forced to declare bankruptcy after Florence Stoker, Bram’s widow and holder of the estate, sued the company for copyright infringement and won.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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