Red Moon Roleplaying

Dark worlds await

B6 - The Veiled Society, with Fear of a Black Dragon

We had the amazing opportunity to play the classic Dungeons & Dragons module “B6 – The Veiled Society” from 1984, together with our friends at the Ennie-award winning old school RPG podcast ”Fear of Black Dragon”. The setting for the module is the city of Specularum in Mystara, where three powerful families are vying for power. Interestingly enough this is a hard-boiled detective story where the player characters have to solve a murder and avoid becoming victims of the scheming machinations of the three families.

The adventure was written by David “Zeb” Cook who would later on create the amazing Planescape setting.

There is a companion episode for this made by Fear of a Black Dragon where they analyze the module that you can listen to here
https://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-veiled-society

Finally, music for this episode is provided by the amazing folks over at Heimat Der Katarstrophe, serving up only the finest Dungeon Synth for your enjoyment. Check out their stuff here
https://heimatderkatastrophe.bandcamp.com/

Dungeon Master: Tom McGrenery, Fear of a Black Dragon, The Gauntlet Network
Adventure: B6 - The Veiled Society, Dungeons & Dragons
Music by: Gnoll, Kobold, Sidereal Fortress, Dunjon Magik, Thongor, Silencio Permanente, Withmarrah and the unpronuncable artist from HDK4. Used with permission from Heimat Der Katastrophe

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To Ba'ator and Back 02: Hellbound & Down

The hunters and the quarry both find themselves in Hell, having to work together in order to have any chance of getting out.

Game: Dungeons & Dragons, Planescape
DM: Robert Randle, Blackspire Studios
Guest Player: Aaron Campbell, Adventure Hook

Featuring the Planescape: Torment soundtrack, thank you Beamdog!

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

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D&D - The Styes, Part 2: Dark Waters

A dark shadow falls on the city and there are things waiting in the dark waters. Will the mystery of the Lantern Man murders be solved?

We conclude our playthrough of the scenario "The Styes" from Dungeon Magazine #121, that is also featured in "Ghosts of Saltmarsh"

Adventure: The Styes, 2005, by Richard Pett
Music by: Cryo Chamber Collaboration

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No Man is an Island 02: Saline

We return to London as the team finds themselves dealing with the fallout from Operation Glencoe, and their meeting with the girl and the black dog on the rooftop.

Death is not the end...

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To Ba'ator and Back 01: Paradise Lost & Found

One of our absolute favorite settings for Dungeons & Dragons is undoubtedly Planescape. The twisting, dark streets of the city of Sigil, the beauty and weirdness of the multiverse and the horrors of the nine hells all come together in to a wonderful whole that has enchanted us since playing Planescape: Torment back in the nineties.

Together with our friends at Adventure Hook and Blackspire Studios we have created this actual play of the classic Planescape adventure “To Ba’ator and Back” which is featured in the “Well of Worlds” module. We are playing AD&D 2nd edition and the adventure begins in Blackspire’s world Terregastia, where a manhunt is under way. Production has been done by the talented Robert Randle at Blackspire and you are in for a real treat over the coming seven weeks.

One of the most exciting things about this project is that Beamdog have kindly given us permission to use the original soundtrack for Planescape: Torment. This is a true honor and really helps set the right tone. Thank you!

We also used music by Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. As always huge thanks to Cryo Chamber for their kindness in allowing us to use their material.

Web: https://www.redmoonroleplaying.com
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The Great Vilhaim Heist 07: The Vault

The final episode is here. Our heist crew have entered the vault, will they be able to rob it of its riches? Or will it become their grave?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Dungeon Master: The Gentleman Gamer Matthew Dawkins
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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No Man is an Island 01: Black Dog

Darkness descends upon London...

Join us for the first episode of the chronicle “No Man is an Island” featuring Martin Ericsson, V5 creator and former Lead Storyteller at White Wolf, as ST and with writer and narrative designer Anna-Karin Linder as guest player.

Death is not the end...

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No Man is an Island 00-3: Gabrielle

The third part of our session zero for "No Man is an Island" features Anna-Karin Linder, who plays the character Gabrielle Ellis.

What makes her the right fit for the SI?

Find out in this final session zero before our adventures begin, this Friday the 31st.

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The Great Vilhaim Heist 06: The Suit

Desperate times calls for desperate measures it seems. Dark deeds await within the Citadel of Vilhaim...

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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No Man is an Island 00-2: Paul

The second part of our session zero for "No Man is an Island" features Hjalmar who plays the character Paul Richards.

What secrets does he carry, and why has the Second Inquisition chosen him to join their ranks?

Find out below!

Game: Vampire: The Masquerade 5th edition, White Wolf
Storyteller: Martin Ericsson
Guest Player: Anna-Karin Linder

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D&D - The Styes, Part 1: City on the Water

Issue 121 of the very much missed "Dungeon Magazine" contained a fantastic adventure for D&D 3rd edition called "The Styes", that took place in a dark and dreary port town plagued by mysterious murders. On Tuesday the 21st of May the new D&D 5th edition module "Ghosts of Saltmarsh" will be released and The Styes is one of the many classic adventures that have been included.

To celebrate this new launch we made our own conversion of the old adventure and ran it as a one-shot. Enjoy part one here and do check out Ghosts of Saltmarsh!

Adventure: The Styes, 2005, by Richard Pett
Music by: Cryo Chamber Collaboration

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The Great Vilhaim Heist 05: The Tunnel

Our burglars enter the citadel.. or do they? What is this place?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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No Man is an Island 00-1: Francis

We are very proud to announce that today will see the start of our actual play chronicle for Vampire: The Masquerade 5th edition, that we call “No Man is an Island”.

With Martin Ericsson, V5 creator and former Lead Storyteller at White Wolf at the helm, Craig Austin and Hjalmar Nordén are joined by Swedish writer and narrative designer Anna-Karin Linder, as their characters experience life and un-life from within the Second Inquisition.

The first of three session zero character creation sessions are available right now with the first play episode being released on Friday May 31st.

In this episode you will get to know more about Martin, Hjalmar and Craig, as well as the character Francis.

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Patreon: https://www.patreon.com/RedMoonRoleplaying

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The Great Vilhaim Heist 04: The Sorcerer

Emotions run high as the crew departs for the citadel to begin the heist. Can they trust their new companions? And what awaits out at sea?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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Youtube: https://www.youtube.com/RedMoonRoleplaying 
RSS: http://www.redmoonroleplaying.com/podcast?format=rss 
Patreon: https://www.patreon.com/RedMoonRoleplaying

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The Great Vilhaim Heist 03: The Serpent

Our intrepid entrepreneurs find friends in low places and put the final pieces in place before embarking on their journey. What promises will be made?

And which of those will actually be kept?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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Youtube: https://www.youtube.com/RedMoonRoleplaying 
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The Great Vilhaim Heist 02: The Serpent

Our motley crew heads to the port city of Low Dock in an attempt to procure a ship and assemble a crew.

Will they find what they need? Or will this become the shortest heist ever attempted? Find out as "The Great Vilhaim Heist" continues!

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
iTunes: http://apple.co/2wTNqHx 
Android: http://bit.ly/2vSvwZi 
Youtube: https://www.youtube.com/RedMoonRoleplaying 
RSS: http://www.redmoonroleplaying.com/podcast?format=rss 
Patreon: https://www.patreon.com/RedMoonRoleplaying

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KULT: And the Rocket's Red Glare, with Rollspelsklubben

"The Trump campaign is getting ready to make its final push towards the White House. For months, he has been playing to the basest urges of the American populace: the need for more. More safety, more money, more guns, more of everything. His followers have been whipped into a frenzy, waiting to strike at the polls. The whole country is wound as tight as a fiddle-string, and that’s exactly the way Trump wants it.

Maybe you needed the university credits. Maybe your parents supported his campaign and had an “in”. For whatever reason, you were one of the few chosen to intern in the executive half of the campaign, with Trump himself. It was stressful, and that’s what you expected. His smiles are a little too wide, his words are a little too rushed, and his running mate is a little too quiet. That’s all normal, right? It’s just stress. Stress will make you see things that aren’t there – especially on election night."

We had the amazing privilege of recording the talented Jacqueline Bryk's new KULT: Divinity Lost scenario "And the Rocket's Red Glare", together with Isak Jansson from Sweden's largest actual play podcast "Rollspelsklubben" as a guest player. Joining us was also our dear friend Jenny Bremberg.

The scenario is for sale in Helmgast's webshop here:
https://webshop.helmgast.se/kult/and-the-rockets-red-glare-digital-pdf.html

NOTE: This scenario is a work of fiction. All incidents and dialogue, and all characters with the exception of some well-known historical figures, are products of the scenario’s creator and are not to be construed as real. Where real life historical figures appear, the situations, incidents, and dialogues concerning those persons are almost entirely fictional and are not intended to depict actual events or to change the entirely fictional nature of this story.

This is fake news, but we hope you will enjoy it.

Music by: Atrium Carceri, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
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The Great Vilhaim Heist 01: The Dragon

Over the coming few weeks we will be playing the adventure "The Great Vilhaim Heist" for Scarred Lands, a setting for Dungeons & Dragons by Onyx Path Publishing. We are again joined by The Gentleman Gamer Matthew Dawkins who will be our Dungeon Master for this adventure.

"Scarn. This world is not what it once was. Broken and battered, it was mauled in a great conflict that raged across its surface for years. The titans — primal beings, forces of nature that created and shaped Scarn — warred with their children, the gods, who had learned to draw power from the faith of lowly mortals wandering the face of Scarn. They clashed across the world, amassing armies using the creatures they created or who worshiped them. On one side were the “titanspawn,” twisted monsters and foul creatures loyal to the titans; on the other, the “divine races,” the mortals, banded together to aid the gods. Over time, the gods were successful and the titans subdued, but never destroyed. The gods are the sole rulers of Scarn now, fueled by the devout worship of their mortal followers.

Yet though the war is over, the damage remains, and it is for this reason that Scarn is now known as the Scarred Lands. That great conflict, known as both the Divine War and the Titanswar, has been over for a century and a half, but the healing process has only just begun. Much of Scarn’s topography has been twisted and warped in unnatural ways. And the titans, though dormant, are not dead. Welcome... to Scarred Lands"

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
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Patreon: https://www.patreon.com/RedMoonRoleplaying

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Stormbringer, with The Grognard Files

We are very happy and pleased to bring you this special episode of Red Moon Roleplaying where we got to play Chaosium's Stormbringer RPG from 1981. The game is written by industry legends Ken St. Andre and Steve Perrin, and is based on Michael Moorcock's works about Elric of Melniboné, the albino sorcerer who wields the enchanted black blade named Stormbringer. A blade that feeds off of blood and souls.

Gamemaster for this session was none other than Dirk the Dice from the excellent podcast The Grognard Files, a show that talk bobbins about table-top RPGs from back in the day and today. We are big fans and would definitely recommend you check the show out if you are interested in those magical games that built the hobby in the 80's. You can find the show here: https://thegrognardfiles.com

For now we wish you a pleasant journey to the Young Kingdoms!

Game: Stormbringer, Chaosium (Out of print)
Adventure: The Fang and the Fountain from Perils of the Young Kingdoms
Music by: Ager Sonus, Cryo Chamber

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DEGENESIS: Voltaic

We got the great opportunity to play the gorgeous primal punk RPG DEGENESIS by SIXMOREVODKA with Kyle Willey, who is a freelancer on the game, as our Gamemaster.

500 years have passed since a swarm of asteroids ushered in the end humanity. Earth is engulfed by a new ice age. But Mankind hasn‘t given up just yet. From the ashes of a destroyed civilization, a new one has risen. Cults, clans and tribes are fighting for dominance in a world that is being reborn. Apocalyptic sects raise fortresses in the landscape. Clans form new cities. Border towns rise from the settling asteroid dust. A whole people are on the move to harvest the artifacts of the lost generations. To rebuild earth in a new and glorious fashion.

But in the shadows of the craters something is moving. A strange virus that was traveling underneath the icy shell of the asteroids has started infecting humanity‘s DNA. The virus, called the Primer, is starting to mutate people who get in touch with it, transforming them, turning them into a new apex predator, a new race of human beings.

It‘s the birth of Homo Degenesis."

Game: DEGENESIS, SIXMOREVODKA 
Music by: protoU and Hilyard, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
iTunes: http://apple.co/2wTNqHx 
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